I’ve played a couple of MMOGs in my time, but never have I played one that was in the process of collapsing. Until Planetside.
A lot of the MMOGs I’ve played were free browser-based ones, so they don’t exactly count, but I’ve played three of the honest-to-goodness “pay us monthly fees and download this game client” games. None of them were World of Warcraft because I can’t be bothered to roleplay an orc. Eve Online is by far the biggest of the three, with a subscriber base of over 100,000 and a rough average of 15,000 people online at any one time (not including the China-based server, which is separate). While Eve has had its share of scandals, by and large it’s still a fairly enjoyable game for the hardcore empire-builder, and somewhat less so for the solo player. Eve is enormously complex, the sci-fi spaceship motif is more to my tastes and a refreshing change from Elfmania, and there are plenty of ways to keep yourself entertained and make money.
By contrast, A Tale in the Desert is astoundingly small; there are perhaps 2,000 people playing the game, if even that. It’s also completely lacking in violence and a centralized economy. And yet it’s also a very complex game, involving all sorts of disciplines including exploration, social leadership, crafting and puzzle creation. ATITD also has its share of problems; the small player base is relatively stagnant, and because the dev team is very small the game is subject to the team’s whims. For example, the main developer spent a great deal of time last October coding a minigame based on Mafia, at the expense of nearly everything else, including new content and storyline events. But you get the sense that the dev team truly cares about the game, even if it doesn’t go in the direction the players would want; name another lead developer who would freely give out his personal cell phone as a personal guarantee that he won’t use your e-mail address for spam.
Having left ATITD a while back (perhaps for good) and finding Eve wanting for the third time, I decided to try something new. Planetside is an MMOFPS, a big change from most MMOGs; it basically drops you into the middle of a raging, persistent interplanetary war with a gun and tells you to fight until you can take no more. You take the side of one of three empires and attack by land, sea and air to take bases away from the other two empires. Tanks, planes, giant mecha—Planetside is basically Battlefield 2142 writ large, with battles encompassing entire continents and holding as many as 450 people.
At least, that was the party line three years ago, when the game was first release by Sony Online Entertainment. Since then the game’s fortunes have dimmed significantly; after a predicted high of about 60,000 subscribers, those numbers took a massive nosedive last year, and today the game’s forums are filled with portents of doom. It’s a very bad sign when an offer of a free month to lapsed subscribers is met with vitriol:
I’ll tell my friends to come back to planetside when I have proof that the monthly subscriptions people pay for this garbage go towards something more than doughnuts. All development over the past six months has gone towards a batch of tiny jpegs, many of which are just a single color.
And those 450-person battles? I just left a battle after three hours of trying to reclaim a single base from a small team attempting to steal a continent full of bases while no one was looking. We failed, despite the fact that there were only a dozen of them at most. Why? Because we only had about that many ourselves, and our population represented about a quarter of the total online population for our empire. That number increases once you get into prime-time, but rarely do you see more than 300-400 people online at any given time—and that’s across all planets on a single server. What’s worse is that many of those people are playing for free via a year-long trial program, and that program is set to finish at the end of March.
Sony appears to have all but given up on the game. The player base that remains is resigned to the game’s fate, believing that once the free trial accounts stop working, Planetside will die. It’s such a shame, too; the concept had a lot of promise. But it seems there’s no real market for epic infantry firefights and tank battles raging across huge continents. Rest in peace, Planetside.
Update: A day after I posted this, Sony announced they were increasing the Planetside monthly fee $2 to $14.99 USD as of April 2nd. This does not seem like a good business move.

